Humm.. bored again.. start doing experimental game.. Later the physic will be more accurate.
A little update: 5 March 2010
Multilayered ground (foliage) & GLSL water + normals. People ask me about this file. So, here it is.
AI tanks. Currently they just shoot whatever/whoever not on their side. Pity little cute cube :~(
Still evaluating path finding techniques ~ Maybe I will use A* (A Star) techniques with some modification.
Volumetric smoke - with self volume shadow and specular lighting ~ because I'm tired looking at billboarded smoke.
Key:
W : Collective +
S : Collective -
A : Banking Left
D : Banking Right
X : Guns!
Cursor Up : Forward
Cursor Down : Backward
Cursor Left : Tail Left
Cursor Right : Tail Right